Monday Milestones: Week of November 27th, 2023
We find ourselves at the beginning of a new week! We hope that the scientists that had a holiday last week enjoyed delicious meals, because here comes the dev dessert~
- Replace current spline system with new, in-sequencer ai movement system
- Change majority of sequences to accommodate for new animation slot system
- Making sure that either I or badguy retarget all animations to work in new system
- Gonna see if Chapter 07 needs more work in Animations and jump on that if needed.
- Practice and Work with the new NPC Pipeline for how we approach the Scenes.
TL;DR: Big animation system overhaul
- Combat (Got the basics some what functional. Want to make it a lot prettier and functional. Also need to use the slot system.)
- Fix the project code wise when it comes to the major character reparent/animbp changes.
- fix mission map skip thingie think I saw an issue?
- Continue the Melody Dating Timeline stuff. I have the ideas and general outline down, just need to review and fully flesh them out.
- Start on Sub-Chapter 16, which will be the first sub-chapter where we introduce the girls' dating timelines as well as other side mission.
- Trimming and uploading sessions from past 2 weeks into engine for sandbox and story
- Preparing scripts for enemy encounters
- Finalizing December session scheduling for our creatures and enemies
- On vacation!
- Test some possible outfit design for the Portal human
- Start modeling the Portal human Outfit
- Possible UV start process on the outfit
- Modeling outfits for Muffin
- Applying anim research project into the main Melody project
- Rigging and weighting Witch
- Adding IK system for hand/finger placement in sandbox
