Scavengers’ Deep – Map 11

The Scavengers’ Deep is a reminder of the amount of work that went into underground structures during the great war. Generally, the elves only built underground when hiding their breeding and research facilities, whereas the forces of the kingdoms, assisted by the dwarves, were constantly building underground as the elves were unrelenting and would completely raze any surface defences that they defeated.

But the structures now known as the Scavengers’ Deep are atypical, an elven complex mixing some (ruined) surface structures, natural caves, and significant sprawling underground complexes dedicated to research, training, and breeding their slave species.

This is the eleventh map in the Scavengers’ Deep series – sitting east of Map 8 and south of Map 10. The complexes on this map connect those to the north (Map 10) and those to the west (Map 8), as well as continuing further to the east.

The complexes in this section have multiple levels, with the major upper level (shown at lower right on the map), having a series of arrow slits overlooking the large 30 foot wide passage that leads here from map 10 to the north. The other attached levels include the two descending levels on the upper right (with a grate at the bottom to deal with overflows from the river cave that runs beside it); and the room on the upper right with broken stairs that connect the higher level on the left to the lower levels on the right.

From the south we have a pair of pipes that used to run water through the complex (which will connect to the pipes from Map 9).

This map is connected to Map 10 via the 30 foot wide gallery passage (and a couple of twisting caves that interconnect with the maps on each side of this map), with more passages of the complex extending in all four directions (the southern passage being a maintenance passage that is difficult to navigate because of the pipe running down the middle of it).

I've also included a low-resolution version of the map compiling all eleven existing maps. If printed at miniature play scale (where 1 inch equals 5 feet), each of the individual maps making up the Deep would be 8 feet by 8 feet in size (so once this fourth column is done with next month’s release, it will be 32 feet x 24 feet in size). Expect more maps of the Scavengers’ Deep over the coming months, probably at a rate of one map per month.

The 1200 dpi versions of the map were drawn at a scale of 300 pixels per square and are 14,400 x 14,400 pixels (48 x 48 squares) in size. To use this with a VTT you would need to resize the squares to either 70 pixels (for 5′ squares) or 140 pixels (for the suggested 10′ squares that this is designed around) – so resizing it to either 3,360 x 3,360 or 6,720 x 6720 pixels in size, respectively.

https://dysonlogos.blog/2024/09/27/scavengers-deep-map-11/







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